ALTERNATE STRATEGIES: SAND ANIMATION WORKSHOP

SAND ANIMATION I. EXPOSURE STRIP

SAND ANIMATION II. PLAYING IN PAIRS

SAND ANIMATION III. MORPH - POSITIVE TO NEGATIVE

 

SAND ANIMATION I. EXPOSURE STRIP

Before you begin animating, you'll want to get familiar with your exposure settings in Dragonframe and some of the lighting options you have available on the sand station. The ratio of back light to top light can have a significant affect on your final image. Some of the variables you'll want to nail down are as follows:

      1. Will you be working with the room lights on or off?
      2. How bright is the dimmer setting on the sand box?
      3. Will you be using any additional top light to add ambiance to your final image?

 

Setting up: Follow these steps for setting-up the Downshooter lab:

A. Software and Physical Set-up: Work directly from your personal hard drive so you will have your original frames. Go here for a guide on how to set up your hard drive with the appropriate Project Folder Structure.

B. Set up Exposure and Focus: Once you have a basic idea of your image and framing you can adjust your exposure and focus accordingly. Go here for a guide on how to set up your exposure correctly in Dragonframe.

C. Create an Exposure Strip: Now that you have a base-line for your exposure, you're going to create an "Exposure Strip". This will allow you to choose the best possible exposure setting BEFORE you spend all that time animating.

1. Set up you image: Make sure you have an image in frame that has a full range of darkness, light, and some nice variations in between.

2. Adjust Exposure and Take your first "Test Shot": Starting from the base-line exposure from the last step, roll the shutter speed three segments to the right (if your base-line shutter speed is 30, you'll roll the Shutter Speed setting to 15). Take your first "Test Shot"

 

       

3. Adjust Exposure and Take Six More"Test Shots": Role the Shutter Speed one increment to the left and take your second "Test Shot". Repeat until you have seven images.

4. Harvest you Test Images from the Dragonframe Project "Test" Folder: Copy the Test Images directly from the "Tests" folder in Dragonframe and Paste them into an "Exposure Strip" folder in the 327 Projects Structure in your Hard Drive.

 

 

5. Name, Compress,& Submit Test Image Files: Name the folder before compressing it into a zip file. Then upload it to the 327 Basecamp Dropbox.

 

Naming:  simpsonB_exposureStrip.zip

 

 

 

 

 

 

SAND ANIMATION II. PLAYING IN PAIRS

Break out your tools and start animating in sand.  Don't worry about content right now.  Simply get used to making textures, patterns and simple images that move. Be sure to play with different techniques. Try using brushes, stencils, strainers, spreaders with various edge patterns, and even your fingers.

 

Studio Workflow: Follow these steps for set-up and work flow in the Downshooter lab:

A. Software and Physical Set-up: Work directly from your personal hard drive so you will have your original frames.

B. Set up Exposure and Focus: Once you have a basic idea of your image and framing you can adjust your exposure and focus accordingly.

C. Play with the Sand: Take turns drawing in the sand and trying different ways to animate. . . and remember to have fun!

D. Clean up your work station

  1. When you are finished scoop sand back into containers with small and broom and card stock.
  2. Put away any sand tools you've been using.
  3. Use a shop brush to clean up sand from entire work area including keyboard.
  4. Turn off Light-box and leave Camera on Downshooter.
  5. If needed leave comments in the Workstation Check-sheet
E. Post Final Animation:
  • Basecamp Dropbox
  • Discord #sand-animation

Naming:  simpsonB_sandPlay.mp4

Specs:

 

SAND ANIMATION III. MORPH - POSITIVE TO NEGATIVE

For the sand morph assignment you will begin with one simple positive morph target (dark against a white field), animate to a completely different morph target (still positive), and then animate to a negative version of your original morph target (white against dark field). Be sure to adjust the exposure on your test image to achieve a strong silhouette.

Reading Note: If you haven't yet, read Animating a Sandy Morph, a 12 step exercise (pp. 82-86 in Fluid Frames).

Studio Workflow: Follow these steps for set-up and work flow in the Downshooter lab:

A. Software and Physical Set-up: Work directly from your personal hard drive so you will have your original frames.

B. Created a Positive Morph Target: This should be a simple, recognizable shape with a strong silhouette.

C. Set up Exposure and Focus: Once you have a basic idea of your image and framing you can adjust your exposure and focus accordingly.

D. Evolving Hold (12 Frames): Use the following simple techniques to maintain subtle motion between frames keeping the sand "alive" for a one second evolving hold.

E. Animate to Second Morph Target (12-24 frames): Animate away from your first target and land on your second. Still dark against the white background of the Light-box

F. Animate to Negative Morph Target (24 frames): Animate away from your second morph target towards a negative version of your original Morph Target.

G. Clean up your work station:

H. Post Final Animation:

 

Naming:  simpsonB_sandMorph.mp4

Specs:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Stephan Leeper/Central Michigan University 2025